June 25, 2007
From the Hall of Incredibly Minor Accomplishments
Just noting, for posterity, that last night I finally achieved my goal of winning the Medieval: Total War: Viking Invasion English Dark Ages campaign with all eight civilizations at expert level. Northumbria was the hardest.
Yes, I know I'm two games behind currency in the Total War series. It's been a long time coming. Still a game with the capability to surprise you, though. I remember the second-last campaign, the Welsh, being pretty blah, tactics-wise. But the final one, the Picts, ended with three colossal nail-biters with the Mercians that were all just tremendously enjoyable. In the first, my 2,400 odd troops got attacked by 5,500, and beat off four separate wave-attacks, a level of determination I'd never really seen before... the second, the computer, with 3,000 plus, surprised me when I attempted to attack them with 2,400, with an actually half-clever spoiling attack on my left flank right off the bat that broke one battalion before I could reinforce, and then a succession of little men-for-time trading that forced me up against the game clock for once. I figured I'd have an easier time against the last army, with 2,400 on each side, but again right at the start the AI hit me with a near-perfect rush on my center that blew apart three of six infantry units, and broke my army into two flanks fighting independently: getting out of that was a sweet experience.
I don't know what peculiar combination of circumstances led to those two highly intelligent final AI fights (the first wasn't particularly intelligent, just near-run), after years where I didn't always find the AI particularly challenging, but it was a great way to end a project that actually taught me a lot (via peripheral reading and game-piqued interest) about Dark Ages England. Part of it, I suspect, was that I was unconsciously taking more risks than usual, out of confidence in the computer's relative lack of ability. I didn't wait until the odds were strongly in my favour, or the force-mix perfect for the job. Pride goeth before a fall for a reason. But sometimes it's just true that even a semi-random algorithm can be stimulated by just the right behaviours. The computer, at some level, was playing successfully because it found that something about my layout or armies' behaviour was consistent with what it was optimized to play against, which is kind of neat when you think about it.
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